Classic noise-based terrain generation rendered to canvas as an additive point cloud. I'm considering a webgl renderer for it as well for a more "conventional" terrain patch look for a drop-in procedural or texture backed terrain system for html5 projects. Let me know if you'd be interested!
Arrows: rotate view
R: regenerate all
T: regenerate terrain
F: regenerate colour map
(You might need to click on the terrain before the keys work.)
Uses J Wagner's simplex-noise.js and a liberal sprinkling of fairy dust.
Also available on 1bardesign.com
Leave a comment
Log in with your itch.io account to leave a comment.