Classic noise-based terrain generation rendered to canvas as an additive point cloud. I'm considering a webgl renderer for it as well for a more "conventional" terrain patch look for a drop-in procedural or texture backed terrain system for html5 projects. Let me know if you'd be interested!


Controls:

Arrows: rotate view

R: regenerate all

E: erode

T: regenerate terrain

F: regenerate colour map


(You might need to click on the terrain before the keys work.)


Uses J Wagner's simplex-noise.js and a liberal sprinkling of fairy dust.

Heavily inspired by the lovely terrain-related work of Loren Schmidt and Titouan Millet.

Also available on 1bardesign.com

More information

Published20 days ago
StatusPrototype
CategoryTool
PlatformsHTML5
Rating
(1)
AuthorMax Cahill
TagsProcedural Generation

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