Combat and Generation Updates
Hoard It! » Devlog
First update for Hoard It!
I'll admit, it's not as wide-reaching as I'd like, as I still really need to get like, dying and loot in, but there's enough of an improvement that I wanted to post it here.
- Level generation improved
- Improved key/boss placement
- Improved loot placement
- Variable dungeon size
- More level pieces added
- Better floor tile generation
- More information "decided" before actually putting down the tiles (important for metagame)
- Skeleton murder
- Skeletons (both mook and boss) take damage and die
- They uh, cant hurt you yet (though they sure pretend like they can)
- GUI design underway
- A fair bit of miscellaneous code progress
Next version should have a rudimentary menu and ability to die at the very least. Then I've got to get those weapons in, and figure out how deep I want to go down the metagame tunnel!
As always, you can play the game directly on the itch page.
Have fun!
Max
Hoard It!
Loot randomly generated dungeons for collectible weapons
Status | Prototype |
Author | Max Cahill |
Genre | Action |
Tags | 2D, Action-Adventure, Dungeon Crawler, Game Boy, Lo-fi, Loot, Pixel Art, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
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