Shifting Sands
A downloadable Generator for Windows, macOS, and Linux
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An island generator for procjam 2019
I wanted to see how far I could push a little procedural island generator using LÖVE, in a week or so.
Features:
- Varied Terrain
- Lush Vegetation
- Exciting Biomes
- Dynamic Sea
- Open Source
Enjoy!
Status | Released |
Platforms | Windows, macOS, Linux |
Author | Max Cahill |
Genre | Simulation |
Tags | 3D, Generator, Open Source, Procedural Generation, PROCJAM |
Download
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Click download now to get access to the following files:
shifting-sands.love 47 kB
shifting-sands-win.zip 3.5 MB
Development log
- Build 2 - New Biomes, Better TreesNov 11, 2019
Comments
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Running Win 10 with a AMD RX590 video card. This is all I'm seeing.
If you hit regen does anything come up? I've just tested it here (gtx960, linux - it was developed on intel integrated years ago, also on linux) and it's still working without issues.
That same image
I'm afraid I can't help more than that; it looks like all the points of the entire mesh are getting collapsed to the centre but I'm not sure what could be causing that at this stage, and without access to the hardware, testing is going to be a serious pain.
If you're technically minded you can grab the source off github and see if you can figure out where in the shader all the points are going to 0,0,0 - but I understand it's a pretty big ask, haha.
Thanks for your interest, sorry I couldn't sort it out.
What's the github link?
https://github.com/1bardesign/shifting-sands/
Uuh sorry for asking but I don't know how to use this tool, it just appears the sea with nothing. How can I fix that?
No idea I'm afraid - I'd need to know more about your computer and have a screenshot probably.
It could be an issue with your graphics card /drivers (it needs to support certain graphics features) or with my code but I'm not sure which just from this comment.
You should see an island right away.
What did you use to make this, besides LOVE? I didn't think LOVE supported 3D so you must have used another library, right?
I just used their shader + mesh system and the required maths to do camera + perspective projection. The source is open, and the github link is right in the build - go take a peek ;)